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6 posts tagged with "animation"

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· 5 min read
Kirill Vasin

I have been always amazed by a fascinating procedural animation using in some games like Rain World. The key feature there is that you define sort of a target points for a model and a clever algorithm figures out the way how each bone or "leg" will move to achieve the goal. This is a common problem of kinematics. Let's start with the simplest approach

· 3 min read
Kirill Vasin

The notebook focuses on tracing and animating the contours of GIF images using WLJS Notebook.

Firstly, import as a usual file

Now in imgs we have a sequence of images. In our case this is a dinosaur

giphy

the source is unknown, sorry

· 6 min read
Kirill Vasin

This notebook delves into quantum mechanics with a focus on symbolic quantum operators and spin-Hamiltonians. It begins with setting up orthogonality rules and defining the linear properties of basis functions.

Next, we investigate the spin-Hamiltonian for a cubic system with doubly degenerated orbital states, particularly focusing on Fe2+Fe^{2+} ions in cubic spinels with 5Eg^5E_g states. The Hamiltonian for a paramagnetic state is presented and implemented in code, followed by defining basis vectors and functions to find eigenvalues and eigenvectors, and calculating thermal averages of quantum operators.