Using Wolfram Language and WLJS
In this notebook we will apply some optimizations to the code, expand the resolution and switch to immediate mode of graphics rendering.
Using Wolfram Language and WLJS
In this notebook we will apply some optimizations to the code, expand the resolution and switch to immediate mode of graphics rendering.
Here we will solve simple 2D wave-equation and visualize it in realtime using polygons
It is quite tricky to make an efficient function for plotting dynamic 3D surfaces, which change with time using a high-level code such as Wolfram Language.
I have been always amazed by a fascinating procedural animation using in some games like Rain World. The key feature there is that you define sort of a target points for a model and a clever algorithm figures out the way how each bone or "leg" will move to achieve the goal. This is a common problem of kinematics. Let's start with the simplest approach
The notebook focuses on tracing and animating the contours of GIF images using WLJS Notebook.
Firstly, import as a usual file
Now in imgs
we have a sequence of images. In our case this is a dinosaur
the source is unknown, sorry
This notebook delves into quantum mechanics with a focus on symbolic quantum operators and spin-Hamiltonians. It begins with setting up orthogonality rules and defining the linear properties of basis functions.
Next, we investigate the spin-Hamiltonian for a cubic system with doubly degenerated orbital states, particularly focusing on ions in cubic spinels with states. The Hamiltonian for a paramagnetic state is presented and implemented in code, followed by defining basis vectors and functions to find eigenvalues and eigenvectors, and calculating thermal averages of quantum operators.