Inset
Inset[_Graphics | _Graphics3D | _Image | _EditorView | _, pos_List, opts___]
Inset[_Graphics | _Graphics3D | _Image | _EditorView | _, pos_List, origin_List, size_List, opts___]
a graphics object, that allows to put another Graphics, Image, EditorView, CellView or anything else for which WLJS execution environment makes sense into the canvas.
pos
has to be a 2D vector, that specifies the position of the inset in the local coordination systemorigin
is optional and specifies the coordinates of the pin point in the local coordinate system ofinset
object (if it is Image, then this has to be in pixels units) (absolute coordination system). By the default it takes the center of calculated sizesize
is displayable size in the local coordinate system of parent graphics object (with respect toInset
).
By the default if only pos
parameters is provided, it tries to set the rest based on the DOM size of the inner element. Sometimes if you use CellView or EditorView, which relies on asynchronous evaluation, it becomes tricky to predict the size and it might show nothing.
Please for this case provide origin
and size
manually
Options
ViewMatrix
In dev
If set to None
, then no linear transformation will be applied to canvas
, i.e. origin
, size
, pos
will be ignored. Object will be displayed at it is.
Examples
inset = Graphics[{
LightRed,
Disk[{0,0},0.1],
Black, Directive[FontSize->16], Text["Test", {-1/16,-1/30}]
}, PlotRange->{{-1,1}, {-1,1}}];
Plot[x, {x,0,10}, Epilog->{Inset[inset]}]
or put EditorView
Dynamics
The second arguments pos
that specifies the position of an inset does support dynamic updates.