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Graphics3D

WLJS
Execution environment
Graphics3D[primitives__, opts___]

represents 3D graphical image.

Use lines, polygons, cylinders, spheres, etc. to build up a 3D graphics scene

Graphics3D[{Blue, Cylinder[], Red, Sphere[{0, 0, 2}], Black, Thick, 
Line[{{-2, 0, 2}, {2, 0, 2}, {0, 0, 4}, {-2, 0, 2}}],
Yellow, Polygon[{{-3, -3, -2}, {-3, 3, -2}, {3,
3, -2}, {3, -3, -2}}], Green, Opacity[.3],
Cuboid[{-2, -2, -2}, {2, 2, -1}]}]

Use plot functions to automatically create Graphics3D from different types of data

Plot3D[Sin[x y], {x, 0, 3}, {y, 0, 3}, ColorFunction -> "Rainbow", Mesh -> None]
Graphics3D[ Table[With[{p = {i, j, k}/5}, {RGBColor[p], Opacity[.75], Cuboid[p, p + .15]}], {i, 5}, {j, 5}, {k, 5}]]

Options

ImageSize

Accepts _Integer or {width_Integer, height_Interger}

Lighting

Default is True. It sets the default ambient lighting

Background

Defines background color, by the default it is transparent

ViewProjection

Sets the default camera for the scene. Default value is "Orthographic"

  • "Orthographic"
  • "Perspective"

Boxed

Draws a wireframe box around the objects in the scene. Default is False.

BoxRatios

Sets the 3D aspect ratio of the whole scene. By the default Graphics3D does not rescale the scene. It accepts {sx_Real, sy_Real, sz_Real}, where sx are real positive numbers.

"SleepAfter"

Stops rendering after N milliseconds (1000 by the default). The rendering process can be wake up by any changes in camera or scene objects.

"Renderer"

Sets the rendering engine

  • "Rasterization" default
  • "PathTracing" photorealistic images (high computing load to GPU). See examples here

"Lightmap"

Sets an URL to an HDR light-map. Currently only remote sources are supported.

"AcesToneMapping"

By the default is False

"BackgroundAlpha"

Sets the transparency of the background. By the default is 0

Options for "PathTracing"

If "Renderer" is set to a photorealistic one, there are more options available to choose from

"Bounces"

Number of bounces for a ray (default is 5)

"FadeDuration"

If there not enough samples, the renderer falls back to the rasterization and slowly fades into a low-res texture generated by a path-tracer. The default is 300 (milliseconds)

"RenderDelay"

Delay the path-tracer. The default is 100

"MinSamples"

The default is 5

"MultipleImportanceSampling"

By the default is False. Set to True to work with MeshFogMaterial, PointLight and SpotLight primitives.

"SamplesPerFrame"

The default is 1

"EnvironmentIntensity"

The artificial ambient lighting intensity. The default is 1

Dynamics

See primitives Sphere, Polygon and etc for it

Supported output forms