Roughness
warning
It is considered to be removed. Please use Directive instead
sets roughness for the current material
Roughness[i_Real]
where i
is in the range of 0
and 1
.
Examples
rough material
Graphics3D[{White, Roughness[1], Sphere[], PointLight[Red, {-1,-3,3}]}]
polished
Graphics3D[{White, Roughness[0], Sphere[], PointLight[Red, {-1,-3,3}]}]