Skip to main content

Emissive

WLJS
Execution environment
JerryI`Notebook`Graphics3DUtils`
Context

specifies weather the material emits light

Emissive[color_RGBColor, intensity_:10]

example

Graphics3D[{
{Emissive[Red], Sphere[{0,0,2}]},
{White, Sphere[]}
}]
tip

The best looking results can be achieved in a Path-tracing mode of Graphics3D. Emissive materials cannot cast light to other objects in a normal rasterization mode, use artificial light sources such as SpotLight and PointLight...