ReferenceGraphics3DMeshMaterialOn this pageMeshMaterialWLJSExecution environmentwljs-graphics3d-threejsPackageJerryI`Notebook`Graphics3DUtils`ContextMeshMaterial[material_] specifies the material used for 3D lighting in Graphics3D This is scope-type parameter like Opacity, RGBColor and can be applied separately for each object. Materials MeshPhysicalMaterial MeshToonMaterial